Block
Blue is your base and the Red is the opponent's.
You can level up your hero when you pass or land on your base.
However, you go to jail if you land on your opponent's base.
Each base triggers unique skills when you pass or land on the base. (Certain base only triggers when landing)


Moves to the opposite side portal.


Heal HP



Receive random cards


Attack opponent

Receive damage



Receive Gold

Hand out the dice monster requires to kill it
If you fail to hand the dice it requires, you receive damage



Sell/purchase cards

Trigger random Magic



Fireball: Fireball summoned by the Magic Book attacks the opponent.
Alchemy: Get magically created Gold.
Power Attack: Increases your AP.
Enlightenment: Hero levels up
Thunderstorm: Thunderbolt summoned by the Magic Book attacks and stuns the enemy.
Telekinesis: Moves the opponent to a desired location (except for base)
Flicker: Move to a desired location in your current line.
Great Chaos: Incinerate all of opponent's card and create 5 Random dice cards.
Meteor: Meteor summoned by the Magic Book attacks the enemy.
Blizzard: Blizzard summoned by the Magic Book attacks the enemy and limits their movement.
Earthquake: Earthquake summoned by the Magic Book attacks and confuses the enemy.
Last modified 1yr ago