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On this page
  • Base
  • Portal
  • Food
  • Chest
  • Attack Flag
  • Trap
  • Coin
  • Monster
  • Shop Flag
  • Magic Book
  1. DICAST GOLD
  2. Game system

Block

PreviousMapNextEvent Mode

Last updated 3 years ago

Base

Blue is your base and the Red is the opponent's.

You can level up your hero when you pass or land on your base.

However, you go to jail if you land on your opponent's base.

Each base triggers unique skills when you pass or land on the base. (Certain base only triggers when landing)

Portal

Moves to the opposite side portal.

Food

Heal HP

Chest

Receive random cards

Attack Flag

Attack opponent

Trap

Receive damage

Coin

Receive Gold

Monster

Hand out the dice monster requires to kill it

If you fail to hand the dice it requires, you receive damage

Shop Flag

Sell/purchase cards

Magic Book

Trigger random Magic

Lv.1 (Brown)

Fireball: Fireball summoned by the Magic Book attacks the opponent.

Alchemy: Get magically created Gold.

Power Attack: Increases your AP.

Enlightenment: Hero levels up

Lv.2 (Blue)

Thunderstorm: Thunderbolt summoned by the Magic Book attacks and stuns the enemy.

Telekinesis: Moves the opponent to a desired location (except for base)

Flicker: Move to a desired location in your current line.

Great Chaos: Incinerate all of opponent's card and create 5 Random dice cards.

Lv.3 (Yellow)

Meteor: Meteor summoned by the Magic Book attacks the enemy.

Blizzard: Blizzard summoned by the Magic Book attacks the enemy and limits their movement.

Earthquake: Earthquake summoned by the Magic Book attacks and confuses the enemy.

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